


My Projects
2018-2019
Below, you will find the projects I have worked on along with a brief summary about the work.

All of these projects have been created in only a 16 week allotted time frame. It took so much work and dedication. I am extremely proud of the results of my work.
![]() Swamp |
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![]() Swamp House Interior |
![]() Swamp |
![]() Swamp House Interior |
![]() Swamp House Interior |
![]() Swamp |
Project Bellicose
Project Bellicose is a project I worked on in 2018. The editor being used is Unreal Engine 4. Being a level designer, I decided to create a swamp themed environment. In the photos, there is an old swamp house being surrounded by thick green fog, bodies of water, green vines, and trees. The level was my first design on Unreal Engine.
![]() Castle Walls |
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![]() Decorative Knight |
![]() Decorative Table |
![]() Decorative Table |
![]() Castle Walls and Flags |
![]() Sword on Castle Wall |
![]() Castle Hallways |
![]() Planning room inside castle. |
![]() Planning Room |
![]() Dark Castle Hallway |
![]() Dark Castle Hallway |
![]() Dark Castle Hallway |
![]() Castle Ceiling |
![]() Castle Doorways |
![]() Dark Castle Hallway |
![]() Castle Hallway |
![]() Castle Hallway |
![]() Planning room inside Castle |
![]() Planning Room inside Castle |
![]() Castle Hallway |
![]() Castle Hallway |
![]() Small Begin-Play Room |
![]() Small Begin-Play Room |
![]() Small Begin-Play Room |
![]() Small Begin-Play Room (Book) |
![]() Small Castle Hallway |
Project Synthswave
Project Synthswave is a project I worked on in 2019. The editor being used is Unreal Engine 4. Being a level designer, I decided to create a castle-like environment. The idea of the level was to explore the castle's interior and to find a way out. I was responsible for the environment and the layout of this level. The level was my second design on Unreal Engine.
![]() Entire Map Layout |
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![]() Begin-Play Area |
![]() Begin-Play Area |
![]() Level |
![]() Level |
![]() Level |
![]() Above shot of Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Enter the Cave of Vines |
![]() Cave of VInes |
![]() Jump on platform to reach land |
![]() Riding the Platform |
![]() Just reached land |
![]() Level |
![]() Jump onto the pillars |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Level |
![]() Enter Forest |
![]() Forest |
![]() Forest |
![]() Final Level |
![]() Final Level |
![]() Final Level |
![]() Final Level |
![]() Final Level |
![]() Endgame |
Project Riposte
Project Riposte is a project I worked on in 2019. The editor being used is Unreal Engine 4. Being a level designer, I decided to create a Roman and Mario themed level which I called Cornelius. The object of the game was to surpass obstacles in order to reach the end. I created the layout and the environment of this level. The level was my third design on Unreal Engine.