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"All it takes is hard work and dedication to make something great."

Martinez Gaming

Challenges

Here are a few bumps in the road I had to get over.

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Bumps in the Road

Below, are a couple mistakes and challenges i had to overcome in order to reach my main goal.

2019

This Project had many ups and downs. My style of work is different than what I was asked. Usually, i am able to be creative and do what I please with the design of the level. However, my colleagues wanted the level done a certain way.

2019

This is your Schedule Item. Provide details about the event or activity, where it’s located and any other relevant information for your visitors. Add photos to make it shine.

2017

Learning New Editors

In the year of 2017, I learned how to use Unreal Engine 4. However, I had to learn a new and more complex editor that would change the game. This editor is called Maya. Because I was still trying to understand Unreal, it was difficult to switch sides so quickly. This challenge allowed me to expand my knowledge and I am able to use both.

2018

Project Bellicose is my first level design. A challenge i had to face was knowing my style of design. Am I better at a realistic rendered theme or a non-realistic? I had no idea how to start since I have never created a level before. However, I tried my best, practiced, and had my turn of trial and errors. After i finished, the final product became spectacular. 

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